
Case Study of graphic design work done for Texas Chain Saw Massacre
Examples of my work
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As the sole graphic designer at Gun Interactive during the early stages of development for Texas Chain Saw Massacre, I played a role in shaping its branding by creating the logo inspired by the original movie poster. Although my tenure at Gun Interactive ended before the game's release, I appreciate being able to contribute to laying the foundation for its visual identity and branding.
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Texas Chain Saw Massacre is a legendary horror franchise known for its chilling atmosphere and iconic characters. When Gun Interactive took on the task of developing a video game adaptation of this beloved franchise, it was met with great anticipation from horror fans worldwide.
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My responsibilities included designing the logo for Texas Chain Saw Massacre, drawing inspiration from the franchise's iconic imagery and terrifying atmosphere. Additionally, I chose in-game fonts and created fake brands that added depth to the game's narrative and immersion. Utilizing my degree in art history, I conducted research to inform the branding process and ensure authenticity.
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Challenges encountered during the development of Texas Chain Saw Massacre included capturing the essence of the franchise, maintaining authenticity in the creation of in-game brands, and balancing brand consistency across various marketing materials and assets.
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Addressing these challenges involved thorough research, creativity, and attention to detail. I drew inspiration from the original movie and historical research to inform the design process and ensure authenticity in branding and in-game assets.
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Although my tenure at Gun Interactive ended before the game's release, the work I contributed helped lay the foundation for Texas Chain Saw Massacre's visual identity and branding. The positive reception of the logo design and in-game branding serves as a testament to the effectiveness of the work done during my time at Gun Interactive.